1.97b is Now on Pendragon
Posted 2009-02-12 18:05:49
Ablatives and Crafting Quests in 1.97b:
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Dark Age of Camelot
Test Version 1.97b Release Notes
Ablatives and Crafting Quests
February 12, 2009
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CLASS CHANGES AND FIXES
Bainshees
- The Magical Ablative Armor buff chant in the Spectral Guard Specialization Line has been adjusted as follows:
Level 30 - Audible Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 60, 2% of hit absorbed per hit - 0 power
Level 40 - Tumultuous Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 90, 4% of hit absorbed per hit - 0 power
Level 50 - Resounding Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 120, 6% of hit absorbed per hit - 0 power
Mentalists
- A Physical Ablative Armor buff chant has been added to the Mentalism Specialization Line:
Level 30 - Illusion of Guarding - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 60, 6% of hit absorbed per hit - 0 power
Level 39 - Illusion of Shielding - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 90, 10% of hit absorbed per hit - 0 power
Level 48 - Illusion of Protection - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 120, 14% of hit absorbed per hit - 0 power
Minstrels
- The Physical Ablative Armor buff chant in the Instruments Specialization Line has been adjusted as follows:
Level 30 - Barrier of Sound - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 60, 6% of hit absorbed per hit - 0 power
Level 40 - Shield of Melody - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 90, 10% of hit absorbed per hit - 0 power
Level 50 - Wall of Song - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 120, 14% of hit absorbed per hit - 0 power
Paladins
- The Magical Ablative Armor buff chant in the Chants Specialization Line has been adjusted as follows:
Level 30 - Barrier of Faith - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 60, 2% of hit absorbed per hit - 0 power
Level 40 - Barrier of Virtue - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 90, 4% of hit absorbed per hit - 0 power
Level 50 - Barrier of Temperance - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 120, 6% of hit absorbed per hit - 0 power
Skalds
- The Physical Ablative Armor buff chant in the Battlesongs Specialization Line has been adjusted as follows:
Level 30 - Barrier of Sound - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 60, 6% of hit absorbed per hit - 0 power
Level 40 - Shield of Melody - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 90, 10% of hit absorbed per hit - 0 power
Level 50 - Wall of Song - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 120, 14% of hit absorbed per hit - 0 power
Valkyries
- The Magical Ablative Armor buff chant in the Odin's Will Specialization Line has been adjusted as follows:
Level 30 - Odin's Faith - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 60, 2% of hit absorbed per hit - 0 power
Level 40 - Odin's Virtue - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 90, 4% of hit absorbed per hit - 0 power
Level 50 - Odin's Temperance - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 120, 6% of hit absorbed per hit - 0 power
CAMELOT CLASSIC WORLD NOTES
Quests - General
- The 700 skill crafting quests for Armorcraft, Weaponcraft, Tailoring, and Fletching in all three realms have been adjusted to require only three specific sub-skills each to complete. These are as follows.
· For Armorcraft: Clothworking, Leatherworking, and Metalworking
· For Weaponcraft: Woodworking, Leatherworking, and Metalworking
· For Tailoring: Clothworking, Leatherworking, and Metalworking
· For Fletching: Woodworking, Leatherworking, and Metalworking
TRIALS OF ATLANTIS WORLD NOTES
Item Notes
- Artifact Shields are now dyable with Enamel Dyes.
Originally posted at The Camelot Herald.
View reactions at VN Boards.
Compared to the old one, the new Skald Ablative will no longer make me immune to melee damage whenever my opponents hit me for less than 100dmg, but (also compared to the old one):
*It will give me 50 more hits in return, whenever I get hit for 900dmg - wich only means a champion who just used rr5.
*It will give me about the same value of hits when getting hit for 450, wich means a 2h dragon weapon that just procced.
*It will give me back half the amount of hits when fighting a heavy tank or damage dealer that normally deals around 200ish.
In the long run this will make skalds weaker against all melee classes. (And in case you didn't figure, 50 extra HP against champion rr5 won't help.)