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	<channel>
		<title><![CDATA[Red Shadows Alliance Forums - All Forums]]></title>
		<link>http://forums.redshadows.eu/</link>
		<description><![CDATA[Red Shadows Alliance Forums - http://forums.redshadows.eu]]></description>
		<pubDate>Mon, 21 May 2012 09:32:50 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[ Global ] WAR addons]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5529</link>
			<pubDate>Thu, 02 Apr 2009 00:09:07 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5529</guid>
			<description><![CDATA[So i rejoined today found out you switched server etc :) brough a rl friend with me this time (gmo). Just wondered what do Mythic (or GOA) allow you to have in terms of addons? And which site is the best to download from... a quick google gave me http://war.curse.com/downloads/war-addons/default.aspx as a first result.<br />
<br />
<br />
Much loooove ;)<br />
<br />
<br />
xx]]></description>
			<content:encoded><![CDATA[So i rejoined today found out you switched server etc :) brough a rl friend with me this time (gmo). Just wondered what do Mythic (or GOA) allow you to have in terms of addons? And which site is the best to download from... a quick google gave me http://war.curse.com/downloads/war-addons/default.aspx as a first result.<br />
<br />
<br />
Much loooove ;)<br />
<br />
<br />
xx]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Forums Live]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5528</link>
			<pubDate>Mon, 16 Mar 2009 11:03:12 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5528</guid>
			<description><![CDATA[Following on from the previous announcement, our new forums are now live and can be used. There is still a few things that need my attention (grapics on forum) but the basis is all finished. So i encourage you to start using the new forums as of today. <br />
<br />
The forums located here will be open for a few more days in case any posts need attention, but will be closed come the end of the week. You will still be able to view these forums but not post anything. <br />
<br />
The new forum is a fresh installation and i have not transferred any posts from here into it, (with a few exceptions) simply because it will slow the forum down (export, import blah blah) as these forums run on an older version of software. <br />
<br />
You will not need to register agian on the new forums, simply use your same credentials you use here. <br />
<br />
I will be updating a thread on the new forums about new features, layouts etc etc<br />
<br />
Thanks for reading<br />
<br />
Mark]]></description>
			<content:encoded><![CDATA[Following on from the previous announcement, our new forums are now live and can be used. There is still a few things that need my attention (grapics on forum) but the basis is all finished. So i encourage you to start using the new forums as of today. <br />
<br />
The forums located here will be open for a few more days in case any posts need attention, but will be closed come the end of the week. You will still be able to view these forums but not post anything. <br />
<br />
The new forum is a fresh installation and i have not transferred any posts from here into it, (with a few exceptions) simply because it will slow the forum down (export, import blah blah) as these forums run on an older version of software. <br />
<br />
You will not need to register agian on the new forums, simply use your same credentials you use here. <br />
<br />
I will be updating a thread on the new forums about new features, layouts etc etc<br />
<br />
Thanks for reading<br />
<br />
Mark]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fallen Legion joins the RSA]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5527</link>
			<pubDate>Sun, 15 Mar 2009 13:37:00 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5527</guid>
			<description><![CDATA[Welcome. :)]]></description>
			<content:encoded><![CDATA[Welcome. :)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hello]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5526</link>
			<pubDate>Sat, 14 Mar 2009 11:52:55 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5526</guid>
			<description><![CDATA[Hello all :) <br />
<br />
I am concidering of reopening my Daoc account atm , where RS are active atm ? :)]]></description>
			<content:encoded><![CDATA[Hello all :) <br />
<br />
I am concidering of reopening my Daoc account atm , where RS are active atm ? :)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Special characters ÆØÅ... :)]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5525</link>
			<pubDate>Fri, 13 Mar 2009 18:47:30 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5525</guid>
			<description><![CDATA[For those of you not equipped with a æøåäö... :whip: keyboard, have a look here: Windows Alt Key Codes]]></description>
			<content:encoded><![CDATA[For those of you not equipped with a æøåäö... :whip: keyboard, have a look here: Windows Alt Key Codes]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Annihilator Set]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5524</link>
			<pubDate>Fri, 13 Mar 2009 02:56:06 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5524</guid>
			<description><![CDATA[Well, It's been a long slog full of random rolls and dissappointing duplicate items, but I finally managed to get my full annihilator set.<br />
<br />
Logged in briefly to see if there was anyone still around at about 2:30am and there was a keep take about to start in DW, joined in , was 2nd for contribution and came 3rd on the roll. got my anni hat which I have been trying for ages to get.<br />
<br />
Piccies will follow when I get home lol<br />
<br />
Its now 2:55am and I leave at 5:15am , guess I better go get some sleep !<br />
<br />
Have fun all and cya in 2 weeks !]]></description>
			<content:encoded><![CDATA[Well, It's been a long slog full of random rolls and dissappointing duplicate items, but I finally managed to get my full annihilator set.<br />
<br />
Logged in briefly to see if there was anyone still around at about 2:30am and there was a keep take about to start in DW, joined in , was 2nd for contribution and came 3rd on the roll. got my anni hat which I have been trying for ages to get.<br />
<br />
Piccies will follow when I get home lol<br />
<br />
Its now 2:55am and I leave at 5:15am , guess I better go get some sleep !<br />
<br />
Have fun all and cya in 2 weeks !]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Connection Problems]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5522</link>
			<pubDate>Thu, 12 Mar 2009 21:33:51 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5522</guid>
			<description><![CDATA["Many players have had sporadic or no access to WAR during the day, caused by a router malfunction. Players who connect to WAR via London, Amsterdam or Frankfurt are affected. Repairs are already underway, but we are, as of now, not able to say when full capacity will be restored. We offer our sincere apologies for this and assure you that all is being done to resolve this as soon as possible."<br />
<br />
^^ Took them...whole day to put up that note...<br />
Pulled out some hair when trying to figure out why I wasn't able to log in... :grrrrrr:]]></description>
			<content:encoded><![CDATA["Many players have had sporadic or no access to WAR during the day, caused by a router malfunction. Players who connect to WAR via London, Amsterdam or Frankfurt are affected. Repairs are already underway, but we are, as of now, not able to say when full capacity will be restored. We offer our sincere apologies for this and assure you that all is being done to resolve this as soon as possible."<br />
<br />
^^ Took them...whole day to put up that note...<br />
Pulled out some hair when trying to figure out why I wasn't able to log in... :grrrrrr:]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[11th March 2009: State of the Game]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5521</link>
			<pubDate>Thu, 12 Mar 2009 13:17:00 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5521</guid>
			<description><![CDATA[http://www.war-europe.com/#/news/?id_news=en395&lang=en<br />
<br />
Quote:Mark Jacobs, GM of Mythic Entertainment, addresses the current situation and the near future of Warhammer Online in his newest State of the Game.<br />
<br />
<br />
<br />
Folks,<br />
<br />
   It’s only March and it’s been a very hectic year already for us here at Mythic. The last six months have seen an awful lot of excitement and change here at the studio. We’ve launched another successful MMORPG but this time in the face of the worst economic conditions that most of us have ever seen. We’ve done some things that we are very proud of, some things we regret and some things that we are very excited about going forward. As I’ve said about Mythic throughout the years, we are not perfect but we will always try our best to create great games. So, without further preamble (or simply ramble), here’s my Winter’s End State of the Game with a quick peek at the past, the present, and a much deeper gaze into the near future.<br />
<br />
   Right now we are in the middle of our first LIVE expansion for WAR. As part of that, we have just released our biggest patch yet for WAR. While I am a long-standing member of "There is no such thing as a miracle patch" club, this patch cycle (1.2) and the one that will follow it (1.3) represent a huge number of changes, bug fixes and additions to our game. Given the proximity of these two releases, I think it is pretty safe to say that these represent one of the largest (if not the largest) amount of new content, tweaks, adjustments, etc. to any MMO over the course of several months. The team has worked very hard on this and the scope of this patch cycle demonstrates Mythic’s willingness to continue to work on WAR as it stands now and not focus resources in other directions. While the 1.2 patch, like big MMO patches in every game, came with its own warts, overall it was a big win for Mythic and the WAR community. I would be remiss if I didn’t talk a little bit about our next patch, 1.2.1.  Currently, the 1.2.1 patch already contains 400+ bug fixes in both content and systems and we hope to add even more fixes to this list.  Additionally, 1.2.1 also contains the initial Keep Upgrade system (more on this below), more improvements to T3 in terms of content and experience and the Combat and Careers team will give some extra loving to the Archmage, Shaman, White Lion and Marauder, another Live Event and much more.  Currently, this version is slated to be released next month.  Since 1.2 launched, we’ve already had a number of hot fixes and we continue to make adjustments to 1.2 on a daily basis even as we prepare for 1.2.1 and 1.3. RvR has never been more active and exciting in the game and we have a lot more coming down the road some of which I shall address now. We have also launched our first ever public forums and so far, things are going great over there. We’re getting a lot of feedback and the discussions there are quite spirited and at times, quite helpful.<br />
<br />
   One of the things that the team has been doing since we launched is gathering player feedback from a variety of sources. Whether it is blogs, in-game feedback, public tests, our own experiences as players or through the forums, we have been looking at what people are saying about our game. So, I would like to take the rest of this SotG to address many of the key concerns. So, without further delay, here’s an "Eleven Enticing Enhancements" list for WAR.<br />
<br />
1. Client/Server performance in RvR - We will continue to work on ORvR performance from both a client and server standpoint throughout the game focusing on both frame rate and client stability improvements. While on the server side, we have made a ton of progress on fortress takes and overall game stability, we need to keep working on overall client performance and we intend to do just that. We will also continue to make improvements on game interactions and ability responsiveness in large RvR battles.<br />
<br />
2. Bug & Polish - I’ve written before about our need to spend more time on both bugs and polish as they are two sides to the same coin. Patch 1.2 contained many hundreds of bug fixes and we aren’t stopping there. Bugs are a priority and always will be throughout the  this game's lifespan. In terms of polish, we have already made improvements to UI, Guild Window, Warband UI, Art, Animations and other areas that need polish. The Ward System will be receiving an overhaul to make it more understandable and accessible. Again, this is only the beginning and more improvements are in the works as we continue to polish these and other areas of the game. <br />
<br />
3. Open RvR in general - As the core of our game is RvR, we will keep refining all the systems to help encourage people to join the RvR action, especially those that have never participated in RvR before. We hope that the Zone Domination helps bring players together by encouraging defense (and attacking) of BOs and Keeps. We are also working on a new ORvR Influence bar which is filled by killing players and unlocks higher Renown ranks in T4. We also want to improve XP, Renown and Influence Rewards for fighting other players apart from those bars. Additionally, we are working to implement a new RvR ToK section which tracks and rewards RvR and especially ORvR. We are also looking at implementing a "Nemesis" system which tracks the top 20 enemy players that kill you and which will give you rewards for hunting them down.<br />
<br />
4. Keeps in general - Getting the balance right for Keep attacks and defence has been quite challenging. We want to encourage players to get involved in the ORvR action and while we have done a lot of things already, we want to do even more. Our current plans include putting in a Keep Upgrade system that encourages guilds to claim and upgrade Keeps. These upgrades would be usage upgrades, not just visual upgrades. We are looking at giving interesting and useful things to guilds who upgrade Keeps; defence improvements, guilds rewards, etc. We also want to put in more attacker options, more attacker abilities, and experiment with new types of siege warfare.  Down the ramp (a pun a day and all that) a bit, we are also working on putting in an additional ramp to the Keep Lord room in every Keep and Fortress in the game. Finally, we are working to refine the experience in the Fortress so that Fortress attacks happen more often and attackers have a better chance of winning (get Conqueror gear into the world).<br />
<br />
5. Keep Defense - We have improved Rewards for Keep Defence in 1.2 and we will continue to improve Loot, XP and Renown for defending keeps as well as giving Loot rewards (gold bag) to guilds that successfully claim and defend Keeps through Zone Capture.<br />
<br />
6. Battlefield Objectives - They are getting a lot of attention in the current patch cycle (1.2/1.3). This includes tying in the BOs to Keep takes in a more meaningful way. We want to make BOs more relevant and necessary from  Keep take to Zone Capture progression. Our first step in this was the Zone Domination system, but we are looking to do more than that. We also plan on improving the rewards for BO defence.<br />
<br />
7. Zone Capture - This is a major part of our ORvR system and we want to continue to refine it. This includes what we have already done to make Zone Capturing more straightforward and understandable, improving the Zone Control UI to give more information about Victory Points and where they are going, and the new Zone Domination System. We will continue to tweak and improve Zone Capture through the current patch cycle and beyond.<br />
<br />
8. Zone Capture rewards - Along with improving the mechanics for capturing a zone, we want to improve the rewards for doing so.  We will also fix the problem with Renown and XP in T4 Zone Captures. It currently is awarded only on campaign capture, but we will push this down so players are rewarded at the Zone Capture level. We also want to give specific Zone Capture loot rewards that include access to a select piece of Conqueror gear after a certain number of Zone Captures.<br />
<br />
9. City Raiding for fun and profit - The City Raid experience that we currently have in the game will also get some additional work. Our primary goal is to add more RvR opportunities throughout the entire Raid. We are looking at a number of options and possibilities under consideration for more "RvR" and less "PQ action". For example, players will no longer be able to bypass other players in City Selection and you will no longer have City Instances which are 40 vs. 0! Defenders will be allowed to remain in the City the entire time it’s contested, but not in the large PQs such as Bright Wizard College or the City Dungeons. We have a couple of other things in the works as well that we’ll talk about as we get closer to 1.3’s release. <br />
<br />
10. Career Balancing - Patch 1.2 contained a lot of changes, tweaks and adjustments to careers and we will continue this process with the 1.3 cycle and beyond. Our primary focus over the next few months will be the Crowd Control concerns and we will continue to investigate and fix issues we find with this type of ability.<br />
<br />
11. Scenarios - While controversial for some, Scenarios are a major source of enjoyment for a large number of our players. We will continue to experiment with, and improve, the Scenario experience. This includes adding new Scenarios temporarily for events, adding new permanent Scenarios, and continuing to refine the Scenario play experience.<br />
<br />
<br />
   So, those are the primary things we are going to focus on over the next few months and beyond. I would now like to talk a little about the Tomb Kings. The work that the team has done so far on this area is nothing short of fantastic. For those that played DAoC and have fond memories (and/or the occasional nightmare) about Darkness Falls, this area will seem both right at home as well as something new and exciting. As the art team did with WAR, they have nailed the Tomb Kings shut (sorry, couldn’t resist). The area already looks great and will only get better over the next few months.  The team has also been working on certain improvements to PQs and doing some rather, ahem, interesting things, within the Tomb King area to make sure that the players have a quite memorable experience while dropping by for a visit. So, take your shoes off, feel the sand beneath your feet and if you feel the sharp edge of a blade touching your neck as you go through some of the areas, well, what’s an eternity or two between friends?<br />
<br />
   Well, that just about wraps it up for this State of the Game. I hope that you agree that we are focused on the right things and that you are excited about the things we are working on. On a personal note, I’d like to extend an invitation to all our players to try out our forums and give us your opinions there.  We’ve got a lot of things coming over the next few months and as always, we want and need your help and feedback. With our PTS and our official forums, we’re giving you a great opportunity to both help us make your stay in WAR ever more enjoyable.  <br />
<br />
   As required by lawyers everywhere throughout the universe, here’s the usual disclaimer that this letter is a guide to what we hope to include in this upcoming patch cycle and not a guarantee of any kind. Personally, I’m waiting for the day that we contact extraterrestrial intelligent life and the first thing that they say is not "Take me to your leaders" but rather "Take me to your lawyers!"<br />
<br />
<br />
As always, I thank you for your support, patronage and interest in WAR.<br />
<br />
- Mark Jacobs<br />
<br />
VP, GM Mythic Entertainment<br />
<br />
<br />
<br />
We are very excited about the upcoming changes – especially since all of them are based on European feedback, too. Also, we are proud to announce the launch of the European WAR forums for the middle of next week.<br />
<br />
<br />
<br />
Two Things that stood out most for me there was finally more references to keep upgrading and general tweaking to RVR. :)<br />
<br />
On the (slight) downside though, as we get more and more level 40s up we'll have to think about bumping up the tax rate as well if we want to claim a keep. IIRC they cost around 20g an hour and so far the guild bank has earned a magnificent ~100gold in the last 6 months. :p (This is what you get for having 2% tax on amounts that usually round down to zero. ;) )<br />
<br />
The second thing was this:<br />
<br />
Quote:I would now like to talk a little about the Tomb Kings. The work that the team has done so far on this area is nothing short of fantastic. For those that played DAoC and have fond memories (and/or the occasional nightmare) about Darkness Falls, this area will seem both right at home as well as something new and exciting.<br />
<br />
<br />
If that means a proper big RVR dungeon like Darkness Falls is coming to WAR, only it's full of Tomb King stuff rather than demons....ohgodyes. :D]]></description>
			<content:encoded><![CDATA[http://www.war-europe.com/#/news/?id_news=en395&lang=en<br />
<br />
Quote:Mark Jacobs, GM of Mythic Entertainment, addresses the current situation and the near future of Warhammer Online in his newest State of the Game.<br />
<br />
<br />
<br />
Folks,<br />
<br />
   It’s only March and it’s been a very hectic year already for us here at Mythic. The last six months have seen an awful lot of excitement and change here at the studio. We’ve launched another successful MMORPG but this time in the face of the worst economic conditions that most of us have ever seen. We’ve done some things that we are very proud of, some things we regret and some things that we are very excited about going forward. As I’ve said about Mythic throughout the years, we are not perfect but we will always try our best to create great games. So, without further preamble (or simply ramble), here’s my Winter’s End State of the Game with a quick peek at the past, the present, and a much deeper gaze into the near future.<br />
<br />
   Right now we are in the middle of our first LIVE expansion for WAR. As part of that, we have just released our biggest patch yet for WAR. While I am a long-standing member of "There is no such thing as a miracle patch" club, this patch cycle (1.2) and the one that will follow it (1.3) represent a huge number of changes, bug fixes and additions to our game. Given the proximity of these two releases, I think it is pretty safe to say that these represent one of the largest (if not the largest) amount of new content, tweaks, adjustments, etc. to any MMO over the course of several months. The team has worked very hard on this and the scope of this patch cycle demonstrates Mythic’s willingness to continue to work on WAR as it stands now and not focus resources in other directions. While the 1.2 patch, like big MMO patches in every game, came with its own warts, overall it was a big win for Mythic and the WAR community. I would be remiss if I didn’t talk a little bit about our next patch, 1.2.1.  Currently, the 1.2.1 patch already contains 400+ bug fixes in both content and systems and we hope to add even more fixes to this list.  Additionally, 1.2.1 also contains the initial Keep Upgrade system (more on this below), more improvements to T3 in terms of content and experience and the Combat and Careers team will give some extra loving to the Archmage, Shaman, White Lion and Marauder, another Live Event and much more.  Currently, this version is slated to be released next month.  Since 1.2 launched, we’ve already had a number of hot fixes and we continue to make adjustments to 1.2 on a daily basis even as we prepare for 1.2.1 and 1.3. RvR has never been more active and exciting in the game and we have a lot more coming down the road some of which I shall address now. We have also launched our first ever public forums and so far, things are going great over there. We’re getting a lot of feedback and the discussions there are quite spirited and at times, quite helpful.<br />
<br />
   One of the things that the team has been doing since we launched is gathering player feedback from a variety of sources. Whether it is blogs, in-game feedback, public tests, our own experiences as players or through the forums, we have been looking at what people are saying about our game. So, I would like to take the rest of this SotG to address many of the key concerns. So, without further delay, here’s an "Eleven Enticing Enhancements" list for WAR.<br />
<br />
1. Client/Server performance in RvR - We will continue to work on ORvR performance from both a client and server standpoint throughout the game focusing on both frame rate and client stability improvements. While on the server side, we have made a ton of progress on fortress takes and overall game stability, we need to keep working on overall client performance and we intend to do just that. We will also continue to make improvements on game interactions and ability responsiveness in large RvR battles.<br />
<br />
2. Bug & Polish - I’ve written before about our need to spend more time on both bugs and polish as they are two sides to the same coin. Patch 1.2 contained many hundreds of bug fixes and we aren’t stopping there. Bugs are a priority and always will be throughout the  this game's lifespan. In terms of polish, we have already made improvements to UI, Guild Window, Warband UI, Art, Animations and other areas that need polish. The Ward System will be receiving an overhaul to make it more understandable and accessible. Again, this is only the beginning and more improvements are in the works as we continue to polish these and other areas of the game. <br />
<br />
3. Open RvR in general - As the core of our game is RvR, we will keep refining all the systems to help encourage people to join the RvR action, especially those that have never participated in RvR before. We hope that the Zone Domination helps bring players together by encouraging defense (and attacking) of BOs and Keeps. We are also working on a new ORvR Influence bar which is filled by killing players and unlocks higher Renown ranks in T4. We also want to improve XP, Renown and Influence Rewards for fighting other players apart from those bars. Additionally, we are working to implement a new RvR ToK section which tracks and rewards RvR and especially ORvR. We are also looking at implementing a "Nemesis" system which tracks the top 20 enemy players that kill you and which will give you rewards for hunting them down.<br />
<br />
4. Keeps in general - Getting the balance right for Keep attacks and defence has been quite challenging. We want to encourage players to get involved in the ORvR action and while we have done a lot of things already, we want to do even more. Our current plans include putting in a Keep Upgrade system that encourages guilds to claim and upgrade Keeps. These upgrades would be usage upgrades, not just visual upgrades. We are looking at giving interesting and useful things to guilds who upgrade Keeps; defence improvements, guilds rewards, etc. We also want to put in more attacker options, more attacker abilities, and experiment with new types of siege warfare.  Down the ramp (a pun a day and all that) a bit, we are also working on putting in an additional ramp to the Keep Lord room in every Keep and Fortress in the game. Finally, we are working to refine the experience in the Fortress so that Fortress attacks happen more often and attackers have a better chance of winning (get Conqueror gear into the world).<br />
<br />
5. Keep Defense - We have improved Rewards for Keep Defence in 1.2 and we will continue to improve Loot, XP and Renown for defending keeps as well as giving Loot rewards (gold bag) to guilds that successfully claim and defend Keeps through Zone Capture.<br />
<br />
6. Battlefield Objectives - They are getting a lot of attention in the current patch cycle (1.2/1.3). This includes tying in the BOs to Keep takes in a more meaningful way. We want to make BOs more relevant and necessary from  Keep take to Zone Capture progression. Our first step in this was the Zone Domination system, but we are looking to do more than that. We also plan on improving the rewards for BO defence.<br />
<br />
7. Zone Capture - This is a major part of our ORvR system and we want to continue to refine it. This includes what we have already done to make Zone Capturing more straightforward and understandable, improving the Zone Control UI to give more information about Victory Points and where they are going, and the new Zone Domination System. We will continue to tweak and improve Zone Capture through the current patch cycle and beyond.<br />
<br />
8. Zone Capture rewards - Along with improving the mechanics for capturing a zone, we want to improve the rewards for doing so.  We will also fix the problem with Renown and XP in T4 Zone Captures. It currently is awarded only on campaign capture, but we will push this down so players are rewarded at the Zone Capture level. We also want to give specific Zone Capture loot rewards that include access to a select piece of Conqueror gear after a certain number of Zone Captures.<br />
<br />
9. City Raiding for fun and profit - The City Raid experience that we currently have in the game will also get some additional work. Our primary goal is to add more RvR opportunities throughout the entire Raid. We are looking at a number of options and possibilities under consideration for more "RvR" and less "PQ action". For example, players will no longer be able to bypass other players in City Selection and you will no longer have City Instances which are 40 vs. 0! Defenders will be allowed to remain in the City the entire time it’s contested, but not in the large PQs such as Bright Wizard College or the City Dungeons. We have a couple of other things in the works as well that we’ll talk about as we get closer to 1.3’s release. <br />
<br />
10. Career Balancing - Patch 1.2 contained a lot of changes, tweaks and adjustments to careers and we will continue this process with the 1.3 cycle and beyond. Our primary focus over the next few months will be the Crowd Control concerns and we will continue to investigate and fix issues we find with this type of ability.<br />
<br />
11. Scenarios - While controversial for some, Scenarios are a major source of enjoyment for a large number of our players. We will continue to experiment with, and improve, the Scenario experience. This includes adding new Scenarios temporarily for events, adding new permanent Scenarios, and continuing to refine the Scenario play experience.<br />
<br />
<br />
   So, those are the primary things we are going to focus on over the next few months and beyond. I would now like to talk a little about the Tomb Kings. The work that the team has done so far on this area is nothing short of fantastic. For those that played DAoC and have fond memories (and/or the occasional nightmare) about Darkness Falls, this area will seem both right at home as well as something new and exciting. As the art team did with WAR, they have nailed the Tomb Kings shut (sorry, couldn’t resist). The area already looks great and will only get better over the next few months.  The team has also been working on certain improvements to PQs and doing some rather, ahem, interesting things, within the Tomb King area to make sure that the players have a quite memorable experience while dropping by for a visit. So, take your shoes off, feel the sand beneath your feet and if you feel the sharp edge of a blade touching your neck as you go through some of the areas, well, what’s an eternity or two between friends?<br />
<br />
   Well, that just about wraps it up for this State of the Game. I hope that you agree that we are focused on the right things and that you are excited about the things we are working on. On a personal note, I’d like to extend an invitation to all our players to try out our forums and give us your opinions there.  We’ve got a lot of things coming over the next few months and as always, we want and need your help and feedback. With our PTS and our official forums, we’re giving you a great opportunity to both help us make your stay in WAR ever more enjoyable.  <br />
<br />
   As required by lawyers everywhere throughout the universe, here’s the usual disclaimer that this letter is a guide to what we hope to include in this upcoming patch cycle and not a guarantee of any kind. Personally, I’m waiting for the day that we contact extraterrestrial intelligent life and the first thing that they say is not "Take me to your leaders" but rather "Take me to your lawyers!"<br />
<br />
<br />
As always, I thank you for your support, patronage and interest in WAR.<br />
<br />
- Mark Jacobs<br />
<br />
VP, GM Mythic Entertainment<br />
<br />
<br />
<br />
We are very excited about the upcoming changes – especially since all of them are based on European feedback, too. Also, we are proud to announce the launch of the European WAR forums for the middle of next week.<br />
<br />
<br />
<br />
Two Things that stood out most for me there was finally more references to keep upgrading and general tweaking to RVR. :)<br />
<br />
On the (slight) downside though, as we get more and more level 40s up we'll have to think about bumping up the tax rate as well if we want to claim a keep. IIRC they cost around 20g an hour and so far the guild bank has earned a magnificent ~100gold in the last 6 months. :p (This is what you get for having 2% tax on amounts that usually round down to zero. ;) )<br />
<br />
The second thing was this:<br />
<br />
Quote:I would now like to talk a little about the Tomb Kings. The work that the team has done so far on this area is nothing short of fantastic. For those that played DAoC and have fond memories (and/or the occasional nightmare) about Darkness Falls, this area will seem both right at home as well as something new and exciting.<br />
<br />
<br />
If that means a proper big RVR dungeon like Darkness Falls is coming to WAR, only it's full of Tomb King stuff rather than demons....ohgodyes. :D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bastion Stair]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5520</link>
			<pubDate>Thu, 12 Mar 2009 00:57:49 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5520</guid>
			<description><![CDATA[Bloodlord...gotta catch it all.<br />
<br />
Or some of it anyway - the more people we can drop a few wards on then the sooner we can head off to bigger and scarier places. :happy:]]></description>
			<content:encoded><![CDATA[Bloodlord...gotta catch it all.<br />
<br />
Or some of it anyway - the more people we can drop a few wards on then the sooner we can head off to bigger and scarier places. :happy:]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Exp Group-starting when slayer early open]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5518</link>
			<pubDate>Mon, 09 Mar 2009 18:25:03 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5518</guid>
			<description><![CDATA[Hi,<br />
<br />
Starting a low level group to have fun semi casual leveling and scens and pqs, with the overall aim to hit 40 and enhance our rvr, dung group chances to start more events and have fun.<br />
<br />
I have about 5-6 people semi regular interested in this reroll/first time roll. It will start when the Slayer early access is available. I expect we will speed to near level 11 collecting gear and having fun in scens. It will then sit there for the duration of the 10 day free trail for a couple of the regulars(limit on trial is tier 1). Then it should start up again on the main push.<br />
<br />
There will be spare slots from time to time, and I think making wbs should not hinder progress too much? so this is also an option. If anyone is interested in joining us then let me know. I expect you will see some guild spam when we starting, but trying to give people some warning of our plans.<br />
<br />
yeah boay!<br />
beeg]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
Starting a low level group to have fun semi casual leveling and scens and pqs, with the overall aim to hit 40 and enhance our rvr, dung group chances to start more events and have fun.<br />
<br />
I have about 5-6 people semi regular interested in this reroll/first time roll. It will start when the Slayer early access is available. I expect we will speed to near level 11 collecting gear and having fun in scens. It will then sit there for the duration of the 10 day free trail for a couple of the regulars(limit on trial is tier 1). Then it should start up again on the main push.<br />
<br />
There will be spare slots from time to time, and I think making wbs should not hinder progress too much? so this is also an option. If anyone is interested in joining us then let me know. I expect you will see some guild spam when we starting, but trying to give people some warning of our plans.<br />
<br />
yeah boay!<br />
beeg]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[forum logo?]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5517</link>
			<pubDate>Sun, 08 Mar 2009 11:50:04 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5517</guid>
			<description><![CDATA[just threw this up, reflects our new heraldry and keeps with the theme of the web page already :)<br />
<br />
Copy and paste is a blessing :D]]></description>
			<content:encoded><![CDATA[just threw this up, reflects our new heraldry and keeps with the theme of the web page already :)<br />
<br />
Copy and paste is a blessing :D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problem]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5516</link>
			<pubDate>Sat, 07 Mar 2009 01:24:46 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5516</guid>
			<description><![CDATA[I just got kicked back to the character select screen but it was blank, no options etc, or characters<br />
<br />
I logged onto the warhammer site to transfer Garrack but it says i have no character to transfer<br />
<br />
when i tried to log back on to game it says patcher cannot find a fill on the server]]></description>
			<content:encoded><![CDATA[I just got kicked back to the character select screen but it was blank, no options etc, or characters<br />
<br />
I logged onto the warhammer site to transfer Garrack but it says i have no character to transfer<br />
<br />
when i tried to log back on to game it says patcher cannot find a fill on the server]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Red Shadows are moving to KARAK-NORN]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5515</link>
			<pubDate>Fri, 06 Mar 2009 21:15:59 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5515</guid>
			<description><![CDATA[Tomorrow evening.<br />
<br />
Feel free to move before hand, some already have and Karak-Hirn is very, very quiet now. On logging in you'll see a big message saying Karak-Hirn is low population and there are free transfers and a link to your account page - click that to get to the place to transfer.<br />
<br />
The server you want to move to is: KARAK-NORN<br />
<br />
The guild MOTD has been changed accordingly. I'll transfer the guild tomorrow evening, after 7pm. This is to give a little time to catch anyone logging in over the next day, as when I transfer the guild is automatically disbands it on Karak-Hirn!<br />
I'll need 5 other people sometime tomorrow evening to reform the guild. Once that is done there will be a lot of inviting to do to get you all back in guild so spam us with messages and bear with us. :)<br />
<br />
Incidentally we will also apparantly have the chance to redo the guild heraldry. I'm going to try and get closer to the "proper" RS colours but and comments/ideas are welcome!]]></description>
			<content:encoded><![CDATA[Tomorrow evening.<br />
<br />
Feel free to move before hand, some already have and Karak-Hirn is very, very quiet now. On logging in you'll see a big message saying Karak-Hirn is low population and there are free transfers and a link to your account page - click that to get to the place to transfer.<br />
<br />
The server you want to move to is: KARAK-NORN<br />
<br />
The guild MOTD has been changed accordingly. I'll transfer the guild tomorrow evening, after 7pm. This is to give a little time to catch anyone logging in over the next day, as when I transfer the guild is automatically disbands it on Karak-Hirn!<br />
I'll need 5 other people sometime tomorrow evening to reform the guild. Once that is done there will be a lot of inviting to do to get you all back in guild so spam us with messages and bear with us. :)<br />
<br />
Incidentally we will also apparantly have the chance to redo the guild heraldry. I'm going to try and get closer to the "proper" RS colours but and comments/ideas are welcome!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[More transfers Available]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5514</link>
			<pubDate>Thu, 05 Mar 2009 12:35:59 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5514</guid>
			<description><![CDATA[This is taken from the GOA Warhammer Online site<br />
<br />
Update 11:30 (CET): The transfers are now live. Please note that the in game message that is currenlty displayed when logging onto an origin server is wrong. We are offering transfers of these servers and not merging them as the message indicates.<br />
<br />
In order to improve the overall game experience and because we are aware that due to the choices given in previous character transfer phases some of your characters are still stuck on some of the previous origin servers we will offer a new phase of character transfer tomorrow afternoon.<br />
<br />
These are the options available:<br />
<br />
Characters on the oRvR RP servers Alarielle and Ellyrion may transfer to<br />
Burlok (RP)<br />
Eltharion (oRvR)<br />
Karak-Norn (Core)<br />
Karak-Azgal (Core)<br />
Karak Eight Peaks (Core)<br />
<br />
<br />
Characters on the oRvR servers Dragonback Mountains, Clar Karond, Finuval Plain, Mount Silverspear, Sea of Dreams, Tiranoc, Tor Anroc and Yvresse may transfer to<br />
Eltharion (oRvR)<br />
Karak-Norn (Core)<br />
Karak-Azgal (Core)<br />
Karak Eight Peaks (Core)<br />
<br />
<br />
Characters on the RP server Makaisson may transfer to<br />
Burlok (RP)<br />
Karak-Norn (Core)<br />
Karak-Azgal (Core)<br />
Karak Eight Peaks (Core)<br />
<br />
<br />
Characters on the Core servers Axe Bite Pass, Karak-Hirn, Karag Dron, Karag Orrud, Karak Ungor, Karak-Izor, Karak-Vlag, Karaz-a-Karak, Worlds Edge Mountains and Zhufbar may transfer to<br />
Karak-Norn (Core)<br />
Karak-Azgal (Core)<br />
Karak Eight Peaks (Core)<br />
Burlok (RP)<br />
<br />
<br />
Please note that in addition to the previous origin servers getting the ability to transfer to more destination servers we have added two new origin servers to the list: Karak-Hirn and Dragonback Mountains. Although these servers have developed great communities, the population risk dropping to a level where we feel that they can no longer fully enjoy all aspects of what WAR has to offer. We suggest you take your time deciding on your new server, and whatever servers will receive these two great communities can consider themselves very lucky!<br />
<br />
How does this work?<br />
If you wish to take advantage of this service then you will need to log into your profile on the website. You will see an option for character transfer in your account management page. Click on this and you will get a list of all eligible characters and their server. Click the correct character and your choice of destination server and your character will be moved immediately. Your character will be in his or her new home within a few minutes. If you are already logged into the game with that character then you will need to log out for the change to take effect. If your character's name is already taken on the new server, you will be prompted to enter a new name during the transfer process. When your character has successfully arrived on its destination server you will receive an email to confirm the transfer.<br />
<br />
Guilds<br />
If you wish to transfer your guild as well then the process is a little more involved. The guild leader is the person who is responsible for making the move. Before you start, you should ensure that your guild vault is empty and that any cash in the guild bank has been withdrawn. The character who is the guild leader should use the command /transferguild ingame before making his own character transfer via the website. You will get a popup to confirm the command. Once you have confirmed the command, your guild will be disbanded, all members will be booted and the guild will cease to exist on your original server.<br />
<br />
Once the guild leader has arrived on the destination server then he must start a new guild in the normal way with a full group of players (note: the original guild leader must be the leader of this group). When the new guild is formed it will have the same rank and Renown as the original guild on the old server and all the unlocks that have been earned to that point. You will also be able to choose your heraldry and your guildname again.<br />
<br />
Please make sure that before you transfer either a character or a guild that you are positive you mean to do this, mistakes cannot be undone by our CS department after the fact so talk to your friends and your guild mates, check that you are all moving and double check to which server for those that have a choice.]]></description>
			<content:encoded><![CDATA[This is taken from the GOA Warhammer Online site<br />
<br />
Update 11:30 (CET): The transfers are now live. Please note that the in game message that is currenlty displayed when logging onto an origin server is wrong. We are offering transfers of these servers and not merging them as the message indicates.<br />
<br />
In order to improve the overall game experience and because we are aware that due to the choices given in previous character transfer phases some of your characters are still stuck on some of the previous origin servers we will offer a new phase of character transfer tomorrow afternoon.<br />
<br />
These are the options available:<br />
<br />
Characters on the oRvR RP servers Alarielle and Ellyrion may transfer to<br />
Burlok (RP)<br />
Eltharion (oRvR)<br />
Karak-Norn (Core)<br />
Karak-Azgal (Core)<br />
Karak Eight Peaks (Core)<br />
<br />
<br />
Characters on the oRvR servers Dragonback Mountains, Clar Karond, Finuval Plain, Mount Silverspear, Sea of Dreams, Tiranoc, Tor Anroc and Yvresse may transfer to<br />
Eltharion (oRvR)<br />
Karak-Norn (Core)<br />
Karak-Azgal (Core)<br />
Karak Eight Peaks (Core)<br />
<br />
<br />
Characters on the RP server Makaisson may transfer to<br />
Burlok (RP)<br />
Karak-Norn (Core)<br />
Karak-Azgal (Core)<br />
Karak Eight Peaks (Core)<br />
<br />
<br />
Characters on the Core servers Axe Bite Pass, Karak-Hirn, Karag Dron, Karag Orrud, Karak Ungor, Karak-Izor, Karak-Vlag, Karaz-a-Karak, Worlds Edge Mountains and Zhufbar may transfer to<br />
Karak-Norn (Core)<br />
Karak-Azgal (Core)<br />
Karak Eight Peaks (Core)<br />
Burlok (RP)<br />
<br />
<br />
Please note that in addition to the previous origin servers getting the ability to transfer to more destination servers we have added two new origin servers to the list: Karak-Hirn and Dragonback Mountains. Although these servers have developed great communities, the population risk dropping to a level where we feel that they can no longer fully enjoy all aspects of what WAR has to offer. We suggest you take your time deciding on your new server, and whatever servers will receive these two great communities can consider themselves very lucky!<br />
<br />
How does this work?<br />
If you wish to take advantage of this service then you will need to log into your profile on the website. You will see an option for character transfer in your account management page. Click on this and you will get a list of all eligible characters and their server. Click the correct character and your choice of destination server and your character will be moved immediately. Your character will be in his or her new home within a few minutes. If you are already logged into the game with that character then you will need to log out for the change to take effect. If your character's name is already taken on the new server, you will be prompted to enter a new name during the transfer process. When your character has successfully arrived on its destination server you will receive an email to confirm the transfer.<br />
<br />
Guilds<br />
If you wish to transfer your guild as well then the process is a little more involved. The guild leader is the person who is responsible for making the move. Before you start, you should ensure that your guild vault is empty and that any cash in the guild bank has been withdrawn. The character who is the guild leader should use the command /transferguild ingame before making his own character transfer via the website. You will get a popup to confirm the command. Once you have confirmed the command, your guild will be disbanded, all members will be booted and the guild will cease to exist on your original server.<br />
<br />
Once the guild leader has arrived on the destination server then he must start a new guild in the normal way with a full group of players (note: the original guild leader must be the leader of this group). When the new guild is formed it will have the same rank and Renown as the original guild on the old server and all the unlocks that have been earned to that point. You will also be able to choose your heraldry and your guildname again.<br />
<br />
Please make sure that before you transfer either a character or a guild that you are positive you mean to do this, mistakes cannot be undone by our CS department after the fact so talk to your friends and your guild mates, check that you are all moving and double check to which server for those that have a choice.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[High level PVE run]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5513</link>
			<pubDate>Thu, 19 Feb 2009 04:09:06 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5513</guid>
			<description><![CDATA[Hey  ppl, I know there are a few new regular players on lately which is great.  I want to start getting some of our higher rank ppl through dugeons ect when I get home so that we might start seeing some of the higher level gear.<br />
<br />
Im getting quite fed up doing keeptake after keeptake and never seeing any more of my annihilator set which makes me think about going and getting some others to fill the gaps in my gear.<br />
<br />
I get home on the 27th for 2 weeks and same as my last 2 weeks off, I was on pretty much every night RvRing and Involved with fortress defenses and fortress takes.<br />
<br />
Please stick your name down in a reply here If interested so that when I get home, I can set up some runs when I can get at least a 6 man group running, hopefully more.<br />
<br />
Red Shadows seems to have gotten very quiet of late in game considering there are over 200, I have only seen maybe 12 online at one time.<br />
<br />
This is an open Invite to any alliance members as well.<br />
<br />
Sorry If Im stepping on anyones toes by posting this trey but I really wanna get a look round some of these higher level dungeons, Hell I'l even go back to Mt Gunbad with some of the lower level peeps with my 40 to help them through it if they want !!!<br />
<br />
<br />
Lets get some feedback and get all interested parties communicating !<br />
<br />
<br />
P.S.  I know that you play with our alliance ppl on thier regular night trey, hows about inviting them onto our vent or getting thier details posted up so that we can organise alliance runs?  Im finding it quite funny running into our alliance leader in the middle of oRvR and recieving random /wave hehehe]]></description>
			<content:encoded><![CDATA[Hey  ppl, I know there are a few new regular players on lately which is great.  I want to start getting some of our higher rank ppl through dugeons ect when I get home so that we might start seeing some of the higher level gear.<br />
<br />
Im getting quite fed up doing keeptake after keeptake and never seeing any more of my annihilator set which makes me think about going and getting some others to fill the gaps in my gear.<br />
<br />
I get home on the 27th for 2 weeks and same as my last 2 weeks off, I was on pretty much every night RvRing and Involved with fortress defenses and fortress takes.<br />
<br />
Please stick your name down in a reply here If interested so that when I get home, I can set up some runs when I can get at least a 6 man group running, hopefully more.<br />
<br />
Red Shadows seems to have gotten very quiet of late in game considering there are over 200, I have only seen maybe 12 online at one time.<br />
<br />
This is an open Invite to any alliance members as well.<br />
<br />
Sorry If Im stepping on anyones toes by posting this trey but I really wanna get a look round some of these higher level dungeons, Hell I'l even go back to Mt Gunbad with some of the lower level peeps with my 40 to help them through it if they want !!!<br />
<br />
<br />
Lets get some feedback and get all interested parties communicating !<br />
<br />
<br />
P.S.  I know that you play with our alliance ppl on thier regular night trey, hows about inviting them onto our vent or getting thier details posted up so that we can organise alliance runs?  Im finding it quite funny running into our alliance leader in the middle of oRvR and recieving random /wave hehehe]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1.97b ablative nerf for skalds]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5512</link>
			<pubDate>Mon, 16 Feb 2009 05:29:04 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5512</guid>
			<description><![CDATA[<br />
Lori Hyrup Wrote:1.97b is Now on Pendragon   <br />
Posted 2009-02-12 18:05:49<br />
  <br />
 <br />
Ablatives and Crafting Quests in 1.97b: <br />
<br />
<br />
=================================== <br />
<br />
  <br />
<br />
Dark Age of Camelot <br />
<br />
Test Version 1.97b Release Notes <br />
<br />
Ablatives and Crafting Quests <br />
<br />
February 12, 2009 <br />
<br />
  <br />
<br />
=================================== <br />
<br />
  <br />
<br />
  <br />
<br />
  <br />
<br />
CLASS CHANGES AND FIXES <br />
<br />
  <br />
<br />
Bainshees <br />
<br />
  <br />
<br />
 - The Magical Ablative Armor buff chant in the Spectral Guard Specialization Line has been adjusted as follows: <br />
<br />
  <br />
<br />
Level 30 - Audible Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 60, 2% of hit absorbed per hit - 0 power <br />
<br />
Level 40 - Tumultuous Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 90, 4% of hit absorbed per hit - 0 power <br />
<br />
Level 50 - Resounding Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 120, 6% of hit absorbed per hit - 0 power <br />
<br />
  <br />
<br />
  <br />
<br />
Mentalists <br />
<br />
  <br />
<br />
 - A Physical Ablative Armor buff chant has been added to the Mentalism Specialization Line: <br />
<br />
  <br />
<br />
Level 30 - Illusion of Guarding - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 60, 6% of hit absorbed per hit - 0 power <br />
<br />
Level 39 - Illusion of Shielding - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 90, 10% of hit absorbed per hit - 0 power <br />
<br />
Level 48 - Illusion of Protection - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 120, 14% of hit absorbed per hit - 0 power <br />
<br />
  <br />
<br />
  <br />
<br />
Minstrels <br />
<br />
  <br />
<br />
 - The Physical Ablative Armor buff chant in the Instruments Specialization Line has been adjusted as follows: <br />
<br />
  <br />
<br />
Level 30 - Barrier of Sound - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 60, 6% of hit absorbed per hit - 0 power <br />
<br />
Level 40 - Shield of Melody - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 90, 10% of hit absorbed per hit - 0 power <br />
<br />
Level 50 - Wall of Song - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 120, 14% of hit absorbed per hit - 0 power <br />
<br />
  <br />
<br />
  <br />
<br />
Paladins <br />
<br />
  <br />
<br />
 - The Magical Ablative Armor buff chant in the Chants Specialization Line has been adjusted as follows: <br />
<br />
  <br />
<br />
Level 30 - Barrier of Faith - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 60, 2% of hit absorbed per hit - 0 power <br />
<br />
Level 40 - Barrier of Virtue - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 90, 4% of hit absorbed per hit - 0 power <br />
<br />
Level 50 - Barrier of Temperance - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 120, 6% of hit absorbed per hit - 0 power <br />
<br />
  <br />
<br />
  <br />
<br />
Skalds <br />
<br />
  <br />
<br />
 - The Physical Ablative Armor buff chant in the Battlesongs Specialization Line has been adjusted as follows: <br />
<br />
  <br />
<br />
Level 30 - Barrier of Sound - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 60, 6% of hit absorbed per hit - 0 power <br />
<br />
Level 40 - Shield of Melody - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 90, 10% of hit absorbed per hit - 0 power <br />
<br />
Level 50 - Wall of Song - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 120, 14% of hit absorbed per hit - 0 power <br />
<br />
  <br />
<br />
  <br />
<br />
Valkyries <br />
<br />
  <br />
<br />
 - The Magical Ablative Armor buff chant in the Odin's Will Specialization Line has been adjusted as follows: <br />
<br />
  <br />
<br />
Level 30 - Odin's Faith - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 60, 2% of hit absorbed per hit - 0 power <br />
<br />
Level 40 - Odin's Virtue - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 90, 4% of hit absorbed per hit - 0 power <br />
<br />
Level 50 - Odin's Temperance - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 120, 6% of hit absorbed per hit - 0 power <br />
<br />
  <br />
<br />
  <br />
<br />
  <br />
<br />
CAMELOT CLASSIC WORLD NOTES <br />
<br />
  <br />
<br />
Quests - General <br />
<br />
  <br />
<br />
 - The 700 skill crafting quests for Armorcraft, Weaponcraft, Tailoring, and Fletching in all three realms have been adjusted to require only three specific sub-skills each to complete. These are as follows. <br />
<br />
  <br />
<br />
·         For Armorcraft: Clothworking, Leatherworking, and Metalworking <br />
<br />
·         For Weaponcraft: Woodworking, Leatherworking, and Metalworking <br />
<br />
·         For Tailoring: Clothworking, Leatherworking, and Metalworking <br />
<br />
·         For Fletching: Woodworking, Leatherworking, and Metalworking  <br />
<br />
  <br />
<br />
  <br />
<br />
  <br />
<br />
TRIALS OF ATLANTIS WORLD NOTES <br />
<br />
  <br />
<br />
Item Notes <br />
<br />
  <br />
<br />
 - Artifact Shields are now dyable with Enamel Dyes.<br />
<br />
Originally posted at The Camelot Herald.<br />
<br />
View reactions at VN Boards.<br />
<br />
Compared to the old one, the new Skald Ablative will no longer make me immune to melee damage whenever my opponents hit me for less than 100dmg, but (also compared to the old one):<br />
<br />
*It will give me 50 more hits in return, whenever I get hit for 900dmg - wich only means a champion who just used rr5.<br />
<br />
*It will give me about the same value of hits when getting hit for 450, wich means a 2h dragon weapon that just procced.<br />
<br />
*It will give me back half the amount of hits when fighting a heavy tank or damage dealer that normally deals around 200ish.<br />
<br />
In the long run this will make skalds weaker against all melee classes. (And in case you didn't figure, 50 extra HP against champion rr5 won't help.) :order:]]></description>
			<content:encoded><![CDATA[<br />
Lori Hyrup Wrote:1.97b is Now on Pendragon   <br />
Posted 2009-02-12 18:05:49<br />
  <br />
 <br />
Ablatives and Crafting Quests in 1.97b: <br />
<br />
<br />
=================================== <br />
<br />
  <br />
<br />
Dark Age of Camelot <br />
<br />
Test Version 1.97b Release Notes <br />
<br />
Ablatives and Crafting Quests <br />
<br />
February 12, 2009 <br />
<br />
  <br />
<br />
=================================== <br />
<br />
  <br />
<br />
  <br />
<br />
  <br />
<br />
CLASS CHANGES AND FIXES <br />
<br />
  <br />
<br />
Bainshees <br />
<br />
  <br />
<br />
 - The Magical Ablative Armor buff chant in the Spectral Guard Specialization Line has been adjusted as follows: <br />
<br />
  <br />
<br />
Level 30 - Audible Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 60, 2% of hit absorbed per hit - 0 power <br />
<br />
Level 40 - Tumultuous Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 90, 4% of hit absorbed per hit - 0 power <br />
<br />
Level 50 - Resounding Barrier - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 120, 6% of hit absorbed per hit - 0 power <br />
<br />
  <br />
<br />
  <br />
<br />
Mentalists <br />
<br />
  <br />
<br />
 - A Physical Ablative Armor buff chant has been added to the Mentalism Specialization Line: <br />
<br />
  <br />
<br />
Level 30 - Illusion of Guarding - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 60, 6% of hit absorbed per hit - 0 power <br />
<br />
Level 39 - Illusion of Shielding - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 90, 10% of hit absorbed per hit - 0 power <br />
<br />
Level 48 - Illusion of Protection - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 120, 14% of hit absorbed per hit - 0 power <br />
<br />
  <br />
<br />
  <br />
<br />
Minstrels <br />
<br />
  <br />
<br />
 - The Physical Ablative Armor buff chant in the Instruments Specialization Line has been adjusted as follows: <br />
<br />
  <br />
<br />
Level 30 - Barrier of Sound - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 60, 6% of hit absorbed per hit - 0 power <br />
<br />
Level 40 - Shield of Melody - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 90, 10% of hit absorbed per hit - 0 power <br />
<br />
Level 50 - Wall of Song - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 120, 14% of hit absorbed per hit - 0 power <br />
<br />
  <br />
<br />
  <br />
<br />
Paladins <br />
<br />
  <br />
<br />
 - The Magical Ablative Armor buff chant in the Chants Specialization Line has been adjusted as follows: <br />
<br />
  <br />
<br />
Level 30 - Barrier of Faith - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 60, 2% of hit absorbed per hit - 0 power <br />
<br />
Level 40 - Barrier of Virtue - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 90, 4% of hit absorbed per hit - 0 power <br />
<br />
Level 50 - Barrier of Temperance - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 120, 6% of hit absorbed per hit - 0 power <br />
<br />
  <br />
<br />
  <br />
<br />
Skalds <br />
<br />
  <br />
<br />
 - The Physical Ablative Armor buff chant in the Battlesongs Specialization Line has been adjusted as follows: <br />
<br />
  <br />
<br />
Level 30 - Barrier of Sound - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 60, 6% of hit absorbed per hit - 0 power <br />
<br />
Level 40 - Shield of Melody - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 90, 10% of hit absorbed per hit - 0 power <br />
<br />
Level 50 - Wall of Song - 0s cast / 6s pulse / 8s recast - 1500 range - Physical Ablative 120, 14% of hit absorbed per hit - 0 power <br />
<br />
  <br />
<br />
  <br />
<br />
Valkyries <br />
<br />
  <br />
<br />
 - The Magical Ablative Armor buff chant in the Odin's Will Specialization Line has been adjusted as follows: <br />
<br />
  <br />
<br />
Level 30 - Odin's Faith - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 60, 2% of hit absorbed per hit - 0 power <br />
<br />
Level 40 - Odin's Virtue - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 90, 4% of hit absorbed per hit - 0 power <br />
<br />
Level 50 - Odin's Temperance - 0s cast / 6s pulse / 8s recast - 1500 range - Magical Ablative 120, 6% of hit absorbed per hit - 0 power <br />
<br />
  <br />
<br />
  <br />
<br />
  <br />
<br />
CAMELOT CLASSIC WORLD NOTES <br />
<br />
  <br />
<br />
Quests - General <br />
<br />
  <br />
<br />
 - The 700 skill crafting quests for Armorcraft, Weaponcraft, Tailoring, and Fletching in all three realms have been adjusted to require only three specific sub-skills each to complete. These are as follows. <br />
<br />
  <br />
<br />
·         For Armorcraft: Clothworking, Leatherworking, and Metalworking <br />
<br />
·         For Weaponcraft: Woodworking, Leatherworking, and Metalworking <br />
<br />
·         For Tailoring: Clothworking, Leatherworking, and Metalworking <br />
<br />
·         For Fletching: Woodworking, Leatherworking, and Metalworking  <br />
<br />
  <br />
<br />
  <br />
<br />
  <br />
<br />
TRIALS OF ATLANTIS WORLD NOTES <br />
<br />
  <br />
<br />
Item Notes <br />
<br />
  <br />
<br />
 - Artifact Shields are now dyable with Enamel Dyes.<br />
<br />
Originally posted at The Camelot Herald.<br />
<br />
View reactions at VN Boards.<br />
<br />
Compared to the old one, the new Skald Ablative will no longer make me immune to melee damage whenever my opponents hit me for less than 100dmg, but (also compared to the old one):<br />
<br />
*It will give me 50 more hits in return, whenever I get hit for 900dmg - wich only means a champion who just used rr5.<br />
<br />
*It will give me about the same value of hits when getting hit for 450, wich means a 2h dragon weapon that just procced.<br />
<br />
*It will give me back half the amount of hits when fighting a heavy tank or damage dealer that normally deals around 200ish.<br />
<br />
In the long run this will make skalds weaker against all melee classes. (And in case you didn't figure, 50 extra HP against champion rr5 won't help.) :order:]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1.97a Damage adds and interrupts]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5511</link>
			<pubDate>Sat, 07 Feb 2009 03:37:14 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5511</guid>
			<description><![CDATA[<br />
Joanne Laroche Wrote:1.97a is Now on Pendragon   <br />
Posted 2009-01-22 17:08:28<br />
  <br />
 <br />
Let's make music together with version 1.97a on Pendragon! <br />
<br />
<br />
===================================<br />
<br />
Dark Age of Camelot<br />
Test Version 1.97a Release Notes<br />
Let's Make Music Together<br />
January 22, 2009<br />
<br />
===================================<br />
<br />
Today's Pendragon version marks the commencement of 1.97. The testing cycle for this version will be a gradual process and over the next several weeks there will be other versions with additional content available for testing. We look forward to your feedback, suggestions, and bug reports.<br />
<br />
 <br />
<br />
NEW THINGS AND BUG FIXES<br />
<br />
 - The crafting bonuses that were introduced in 1.86 for the capital cities of Camelot, Jordheim, and Tir na Nog have been increased to a 20% bonus to crafting speed and a 10% chance to gain a skill point when crafting.<br />
<br />
 - Broken Dragonsworn Armor and Broken Dragonsworn Weapons will now drop in stacks of six instead of stacks of three.<br />
<br />
 - The loading screen tip for block and parry cap has been updated to indicate that the block cap is now 60% instead of 75%.<br />
<br />
 <br />
<br />
CLASS CHANGES AND FIXES<br />
<br />
Bards<br />
<br />
 - These Bard Music Specialization spells have had their damage values adjusted as follows.<br />
<br />
Level 1 - "Concussive Shout" - 5 (Body)<br />
Level 4 - "Concussive Bellow" - 15 (Body)<br />
Level 7 - "Concussive Yell" - 26 (Body)<br />
Level 12 - "Concussive Holler" - 40 (Body)<br />
Level 18 - "Concussive Scream" - 61 (Body)<br />
Level 25 - "Concussive Whoop" - 82 (Body)<br />
Level 34 - "Concussive Shriek" - 111 (Body)<br />
Level 44 - "Concussive Roar" - 143 (Body)<br />
<br />
<br />
Champions<br />
<br />
 - These Champion Valor Specialization spells have had their damage values adjusted as follows.<br />
<br />
Level 1 - "Blast of Courage" - 5 (Body)<br />
Level 5 - "Blast of Bravery" - 19 (Body)<br />
Level 9 - "Blast of Boldness" - 34 (Body)<br />
Level 14 - "Blast of Galliance" - 48 (Body)<br />
Level 23 - "Blast of Defiance" - 76 (Body)<br />
Level 30 - "Blast of Valiance" - 96 (Body)<br />
Level 40 - "Blast of Heroism" - 129 (Body)<br />
Level 50 - "Blast of the Champion" - 160 (Body)<br />
<br />
<br />
Minstrels<br />
<br />
 - These Minstrel Instruments Specialization spells have had their damage values adjusted as follows.<br />
<br />
Level 2 - "Dischordant Note" - 9 (Body)<br />
Level 4 - "Lesser Cacophony" - 15 (Body)<br />
Level 7 - "Dischordant Tone" - 26 (Body)<br />
Level 12 - "Cacophony" - 40 (Body)<br />
Level 17 - "Dischordant Wail" - 58 (Body)<br />
Level 26 - "Greater Cacophony" - 86 (Body)<br />
Level 35 - "Dischordant Shriek" - 115 (Body)<br />
Level 43 - "Dischordant Howl" - 139 (Body)<br />
Level 44 - "Major Cacophony" - 143 (Body)<br />
Level 50 - "Deafening Cacophony" - 160 (Body)<br />
<br />
<br />
Paladins <br />
<br />
 - These Paladin Chants Specialization spells have had their bonus values adjusted as follows.<br />
<br />
Level 3 - "Battle Fervor" - 1.4 DPS<br />
Level 7 - "Greater Battle Fervor" - 2.2 DPS<br />
Level 10 - "Battle Vigor" - 2.8 DPS<br />
Level 15 - "Greater Battle Vigor" - 3.8 DPS<br />
Level 21 - "Battle Fury" - 5.0 DPS<br />
Level 28 - "Greater Battle Fury" - 6.4 DPS<br />
Level 36 - "Battle Zeal" - 8.0 DPS<br />
Level 46 - "Greater Battle Zeal" - 10.0 DPS<br />
<br />
<br />
Reavers<br />
<br />
 - These Reaver Soulrending Specialization spells have had their bonus values and percentage of damage returned as health adjusted as follows.<br />
<br />
Level 1 - "Vigor Siphon" - 5 (Spirit), 60% returned as health<br />
Level 4 - "Puissance Siphon" - 15 (Spirit), 60% returned as health<br />
Level 8 - "Energy Siphon" - 28 (Spirit), 60% returned as health<br />
Level 13 - "Health Siphon" - 43 (Spirit), 60% returned as health<br />
Level 19 - "Vitality Siphon" - 64 (Spirit), 60% returned as health<br />
Level 26 - "Essence Siphon" - 85 (Spirit), 60% returned as health<br />
Level 32 - "Spirit Siphon" - 104 (Spirit), 60% returned as health<br />
Level 41 - "Life Siphon" - 133 (Spirit), 70% returned as health<br />
Level 50 - "Soul Siphon" - 160 (Spirit), 80% returned as health<br />
<br />
<br />
Skalds<br />
<br />
 - These Skald Battlesongs Specialization spells have had their damage values adjusted as follows.<br />
<br />
Level 2 - "Warcry" - 9 (Body)<br />
Level 4 - "Battle Whoop" - 15 (Body)<br />
Level 7 - "Warholler" - 26 (Body)<br />
Level 12 - "Battle Shout" - 40 (Body)<br />
Level 18 - "Warshriek" - 61 (Body)<br />
Level 26 - "Battle Scream" - 86 (Body)<br />
Level 34 - "Warbellow" - 111 (Body)<br />
Level 43 - "War Howl" - 139 (Body)<br />
Level 44 - "Battle Howl" - 143 (Body)<br />
Level 50 - "Battle Roar" - 160 (Body)<br />
<br />
 - These Skald Battlesongs Specialization spells have had their damage values adjusted as follows.<br />
<br />
Level 5 - "Chant of the Brawl" - 1.8 DPS<br />
Level 9 - "Chant of the Fight" - 2.6 DPS<br />
Level 14 - "Chant of the Charge" - 3.6 DPS<br />
Level 19 - "Chant of the Battle" - 4.6 DPS<br />
Level 25 - "Chant of the Siege" - 5.8 DPS<br />
Level 35 - "Chant of the War" - 7.8 DPS<br />
Level 46 - "Chant of Blood" - 10.0 DPS<br />
<br />
<br />
Thanes<br />
<br />
 - These Thane Stormcalling Specialization spells have had their damage values adjusted as follows.<br />
<br />
Level 5 - "Toothgrinder's Hoof" - 19 (Energy)<br />
Level 8 - "Toothgnasher's Hoof" - 29 (Energy)<br />
Level 10 - "Toothgrinder's Bite" - 35 (Energy)<br />
Level 12 - "Toothgnasher's Bite" - 40 (Energy)<br />
Level 18 - "Toothgrinder's Horn" - 61 (Energy)<br />
Level 25 - "Toothgnasher's Horn" - 83 (Energy)<br />
Level 34 - "Toothgrinder's Ram" - 111 (Energy)<br />
Level 44 - "Toothgnasher's Ram" - 143 (Energy)<br />
<br />
<br />
Valkyries<br />
<br />
 - These Valkyrie Odin's Will Specialization spells have had their damage values adjusted as follows.<br />
<br />
Level 1 - "Odin's Heel" - 5 (Spirit)<br />
Level 4 - "Odin's Hoof" - 15 (Spirit)<br />
Level 7 - "Odin's Greater Hoof" - 26 (Spirit)<br />
Level 9 - "Odin's Claw" - 32 (Spirit)<br />
Level 13 - "Odin's Greater Claw" - 44 (Spirit)<br />
Level 19 - "Odin's Horn" - 65 (Spirit)<br />
Level 25 - "Odin's Greater Horn" - 83 (Spirit)<br />
Level 35 - "Odin's Ram" - 114 (Spirit)<br />
Level 45 - "Odin's Greater Ram" - 145 (Spirit)<br />
<br />
<br />
Wardens<br />
<br />
 - These Warden Nurture Specialization spells have had their bonus values adjusted as follows.<br />
<br />
Level 5 - "Nature's Revenge" - 1.8 DPS<br />
Level 9 - "Nature's Vendetta" - 2.6 DPS<br />
Level 14 - "Nature's Vengeance" - 3.6 DPS<br />
Level 19 - "Nature's Retaliation" - 4.6 DPS<br />
Level 25 - "Nature's Retribution" - 5.8 DPS<br />
Level 35 - "Nature's Feud" - 7.8 DPS<br />
Level 46 - "Nature's Reckoning" - 10.0 DPS<br />
<br />
Taken from The Camelot Herald.<br />
<br />
Seriously about time they bring skald damage adds on par with shaman damage adds again. Wonder what's taken them so long. :lol:]]></description>
			<content:encoded><![CDATA[<br />
Joanne Laroche Wrote:1.97a is Now on Pendragon   <br />
Posted 2009-01-22 17:08:28<br />
  <br />
 <br />
Let's make music together with version 1.97a on Pendragon! <br />
<br />
<br />
===================================<br />
<br />
Dark Age of Camelot<br />
Test Version 1.97a Release Notes<br />
Let's Make Music Together<br />
January 22, 2009<br />
<br />
===================================<br />
<br />
Today's Pendragon version marks the commencement of 1.97. The testing cycle for this version will be a gradual process and over the next several weeks there will be other versions with additional content available for testing. We look forward to your feedback, suggestions, and bug reports.<br />
<br />
 <br />
<br />
NEW THINGS AND BUG FIXES<br />
<br />
 - The crafting bonuses that were introduced in 1.86 for the capital cities of Camelot, Jordheim, and Tir na Nog have been increased to a 20% bonus to crafting speed and a 10% chance to gain a skill point when crafting.<br />
<br />
 - Broken Dragonsworn Armor and Broken Dragonsworn Weapons will now drop in stacks of six instead of stacks of three.<br />
<br />
 - The loading screen tip for block and parry cap has been updated to indicate that the block cap is now 60% instead of 75%.<br />
<br />
 <br />
<br />
CLASS CHANGES AND FIXES<br />
<br />
Bards<br />
<br />
 - These Bard Music Specialization spells have had their damage values adjusted as follows.<br />
<br />
Level 1 - "Concussive Shout" - 5 (Body)<br />
Level 4 - "Concussive Bellow" - 15 (Body)<br />
Level 7 - "Concussive Yell" - 26 (Body)<br />
Level 12 - "Concussive Holler" - 40 (Body)<br />
Level 18 - "Concussive Scream" - 61 (Body)<br />
Level 25 - "Concussive Whoop" - 82 (Body)<br />
Level 34 - "Concussive Shriek" - 111 (Body)<br />
Level 44 - "Concussive Roar" - 143 (Body)<br />
<br />
<br />
Champions<br />
<br />
 - These Champion Valor Specialization spells have had their damage values adjusted as follows.<br />
<br />
Level 1 - "Blast of Courage" - 5 (Body)<br />
Level 5 - "Blast of Bravery" - 19 (Body)<br />
Level 9 - "Blast of Boldness" - 34 (Body)<br />
Level 14 - "Blast of Galliance" - 48 (Body)<br />
Level 23 - "Blast of Defiance" - 76 (Body)<br />
Level 30 - "Blast of Valiance" - 96 (Body)<br />
Level 40 - "Blast of Heroism" - 129 (Body)<br />
Level 50 - "Blast of the Champion" - 160 (Body)<br />
<br />
<br />
Minstrels<br />
<br />
 - These Minstrel Instruments Specialization spells have had their damage values adjusted as follows.<br />
<br />
Level 2 - "Dischordant Note" - 9 (Body)<br />
Level 4 - "Lesser Cacophony" - 15 (Body)<br />
Level 7 - "Dischordant Tone" - 26 (Body)<br />
Level 12 - "Cacophony" - 40 (Body)<br />
Level 17 - "Dischordant Wail" - 58 (Body)<br />
Level 26 - "Greater Cacophony" - 86 (Body)<br />
Level 35 - "Dischordant Shriek" - 115 (Body)<br />
Level 43 - "Dischordant Howl" - 139 (Body)<br />
Level 44 - "Major Cacophony" - 143 (Body)<br />
Level 50 - "Deafening Cacophony" - 160 (Body)<br />
<br />
<br />
Paladins <br />
<br />
 - These Paladin Chants Specialization spells have had their bonus values adjusted as follows.<br />
<br />
Level 3 - "Battle Fervor" - 1.4 DPS<br />
Level 7 - "Greater Battle Fervor" - 2.2 DPS<br />
Level 10 - "Battle Vigor" - 2.8 DPS<br />
Level 15 - "Greater Battle Vigor" - 3.8 DPS<br />
Level 21 - "Battle Fury" - 5.0 DPS<br />
Level 28 - "Greater Battle Fury" - 6.4 DPS<br />
Level 36 - "Battle Zeal" - 8.0 DPS<br />
Level 46 - "Greater Battle Zeal" - 10.0 DPS<br />
<br />
<br />
Reavers<br />
<br />
 - These Reaver Soulrending Specialization spells have had their bonus values and percentage of damage returned as health adjusted as follows.<br />
<br />
Level 1 - "Vigor Siphon" - 5 (Spirit), 60% returned as health<br />
Level 4 - "Puissance Siphon" - 15 (Spirit), 60% returned as health<br />
Level 8 - "Energy Siphon" - 28 (Spirit), 60% returned as health<br />
Level 13 - "Health Siphon" - 43 (Spirit), 60% returned as health<br />
Level 19 - "Vitality Siphon" - 64 (Spirit), 60% returned as health<br />
Level 26 - "Essence Siphon" - 85 (Spirit), 60% returned as health<br />
Level 32 - "Spirit Siphon" - 104 (Spirit), 60% returned as health<br />
Level 41 - "Life Siphon" - 133 (Spirit), 70% returned as health<br />
Level 50 - "Soul Siphon" - 160 (Spirit), 80% returned as health<br />
<br />
<br />
Skalds<br />
<br />
 - These Skald Battlesongs Specialization spells have had their damage values adjusted as follows.<br />
<br />
Level 2 - "Warcry" - 9 (Body)<br />
Level 4 - "Battle Whoop" - 15 (Body)<br />
Level 7 - "Warholler" - 26 (Body)<br />
Level 12 - "Battle Shout" - 40 (Body)<br />
Level 18 - "Warshriek" - 61 (Body)<br />
Level 26 - "Battle Scream" - 86 (Body)<br />
Level 34 - "Warbellow" - 111 (Body)<br />
Level 43 - "War Howl" - 139 (Body)<br />
Level 44 - "Battle Howl" - 143 (Body)<br />
Level 50 - "Battle Roar" - 160 (Body)<br />
<br />
 - These Skald Battlesongs Specialization spells have had their damage values adjusted as follows.<br />
<br />
Level 5 - "Chant of the Brawl" - 1.8 DPS<br />
Level 9 - "Chant of the Fight" - 2.6 DPS<br />
Level 14 - "Chant of the Charge" - 3.6 DPS<br />
Level 19 - "Chant of the Battle" - 4.6 DPS<br />
Level 25 - "Chant of the Siege" - 5.8 DPS<br />
Level 35 - "Chant of the War" - 7.8 DPS<br />
Level 46 - "Chant of Blood" - 10.0 DPS<br />
<br />
<br />
Thanes<br />
<br />
 - These Thane Stormcalling Specialization spells have had their damage values adjusted as follows.<br />
<br />
Level 5 - "Toothgrinder's Hoof" - 19 (Energy)<br />
Level 8 - "Toothgnasher's Hoof" - 29 (Energy)<br />
Level 10 - "Toothgrinder's Bite" - 35 (Energy)<br />
Level 12 - "Toothgnasher's Bite" - 40 (Energy)<br />
Level 18 - "Toothgrinder's Horn" - 61 (Energy)<br />
Level 25 - "Toothgnasher's Horn" - 83 (Energy)<br />
Level 34 - "Toothgrinder's Ram" - 111 (Energy)<br />
Level 44 - "Toothgnasher's Ram" - 143 (Energy)<br />
<br />
<br />
Valkyries<br />
<br />
 - These Valkyrie Odin's Will Specialization spells have had their damage values adjusted as follows.<br />
<br />
Level 1 - "Odin's Heel" - 5 (Spirit)<br />
Level 4 - "Odin's Hoof" - 15 (Spirit)<br />
Level 7 - "Odin's Greater Hoof" - 26 (Spirit)<br />
Level 9 - "Odin's Claw" - 32 (Spirit)<br />
Level 13 - "Odin's Greater Claw" - 44 (Spirit)<br />
Level 19 - "Odin's Horn" - 65 (Spirit)<br />
Level 25 - "Odin's Greater Horn" - 83 (Spirit)<br />
Level 35 - "Odin's Ram" - 114 (Spirit)<br />
Level 45 - "Odin's Greater Ram" - 145 (Spirit)<br />
<br />
<br />
Wardens<br />
<br />
 - These Warden Nurture Specialization spells have had their bonus values adjusted as follows.<br />
<br />
Level 5 - "Nature's Revenge" - 1.8 DPS<br />
Level 9 - "Nature's Vendetta" - 2.6 DPS<br />
Level 14 - "Nature's Vengeance" - 3.6 DPS<br />
Level 19 - "Nature's Retaliation" - 4.6 DPS<br />
Level 25 - "Nature's Retribution" - 5.8 DPS<br />
Level 35 - "Nature's Feud" - 7.8 DPS<br />
Level 46 - "Nature's Reckoning" - 10.0 DPS<br />
<br />
Taken from The Camelot Herald.<br />
<br />
Seriously about time they bring skald damage adds on par with shaman damage adds again. Wonder what's taken them so long. :lol:]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[100+ in Dyvet for 7 year anniversary]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5510</link>
			<pubDate>Tue, 03 Feb 2009 22:34:53 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5510</guid>
			<description><![CDATA[More than 100 players showed up on Dyvet (English servers) to celebrate the 7 year anniversary of Dark Age of Camelot, 3rd of February. The German cluster had more than 2600 players show up. Goa had opened up all accounts for a 7 day free period. If it expires tomorrow, I'll renew for sure! :D<br />
<br />
Me and Knerk ran a fg and had a lot of fun, as there were several other fg's to clash into. Cya there tomorrow! :order:<br />
<br />
Link to freddyshouse. News entry.]]></description>
			<content:encoded><![CDATA[More than 100 players showed up on Dyvet (English servers) to celebrate the 7 year anniversary of Dark Age of Camelot, 3rd of February. The German cluster had more than 2600 players show up. Goa had opened up all accounts for a 7 day free period. If it expires tomorrow, I'll renew for sure! :D<br />
<br />
Me and Knerk ran a fg and had a lot of fun, as there were several other fg's to clash into. Cya there tomorrow! :order:<br />
<br />
Link to freddyshouse. News entry.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Upcoming Changes to Red Shadows Website + Forums]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5509</link>
			<pubDate>Fri, 30 Jan 2009 10:03:31 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5509</guid>
			<description><![CDATA[Hi everyone, <br />
<br />
As you know the Red Shadows website is pretty shite at the mo and not being used much, this is mainly down to being not very useful and quite frankly just not needed. The forums are not that much better, being quite a bit out of date, messy, and worst of all SLOW, ERROR PRONE and ANNOYING when those blank pages appear all too often. This may have caused members to lose interest in the forums (even the core members), and as a result less activity has been present here. <br />
<br />
Enough is enough! <br />
<br />
I have recently purchased a new hosting package with a UK host this time (current one is hosted in Germany) which I have several other sites hosted on already, which in my experience with them have been super fast response times when loading pages. Of course being in the UK myself I cant vouch for our euro friends, but i have a lot of confidence euro and even US members will receive much faster speeds when loading our forums. <br />
<br />
During the transfer to the new host, I will be creating a fresh new website that will intergrate with the forums, so it will be easy to switch between the two without seeming like you are looking at a different site. With this will come a theme for the forums that links with the website so both look the same. To start with only 1 theme will be available but more will be added in due course. <br />
<br />
Unfortunatley during the transfer process I will need to take down the forums, with no one having access. This will hopefully be kept to a minimum and prior notice will be given. <br />
<br />
Also, I have purchased another domain name for Red Shadows as the current one is still owned by the web hosting company, which while i have hosting with them is free, if i want to release it i will have to pay and one of fee, and then a annual fee for the domain, which is quite expensive for a .eu domain. I will keep this domain for another 6-12 months and set a redirect to the new domain when the transfer has been successful, and these forums will still be here for the same period as well, so you can still use it as a reference. <br />
<br />
I won't be importing any posts to the new forums, as it will be a fresh install on new software and i dont want any of the rubbsih from this forum clogging and slowing the new database up (this forum was imported twice before so has old unused data with it)<br />
<br />
I will be importing the member database, so you will not have to re-register<br />
<br />
If you have any ideas or features you woul like to see on the website or forums please let me know and i will do my best to include them.<br />
<br />
Thanks for reading<br />
<br />
Mark]]></description>
			<content:encoded><![CDATA[Hi everyone, <br />
<br />
As you know the Red Shadows website is pretty shite at the mo and not being used much, this is mainly down to being not very useful and quite frankly just not needed. The forums are not that much better, being quite a bit out of date, messy, and worst of all SLOW, ERROR PRONE and ANNOYING when those blank pages appear all too often. This may have caused members to lose interest in the forums (even the core members), and as a result less activity has been present here. <br />
<br />
Enough is enough! <br />
<br />
I have recently purchased a new hosting package with a UK host this time (current one is hosted in Germany) which I have several other sites hosted on already, which in my experience with them have been super fast response times when loading pages. Of course being in the UK myself I cant vouch for our euro friends, but i have a lot of confidence euro and even US members will receive much faster speeds when loading our forums. <br />
<br />
During the transfer to the new host, I will be creating a fresh new website that will intergrate with the forums, so it will be easy to switch between the two without seeming like you are looking at a different site. With this will come a theme for the forums that links with the website so both look the same. To start with only 1 theme will be available but more will be added in due course. <br />
<br />
Unfortunatley during the transfer process I will need to take down the forums, with no one having access. This will hopefully be kept to a minimum and prior notice will be given. <br />
<br />
Also, I have purchased another domain name for Red Shadows as the current one is still owned by the web hosting company, which while i have hosting with them is free, if i want to release it i will have to pay and one of fee, and then a annual fee for the domain, which is quite expensive for a .eu domain. I will keep this domain for another 6-12 months and set a redirect to the new domain when the transfer has been successful, and these forums will still be here for the same period as well, so you can still use it as a reference. <br />
<br />
I won't be importing any posts to the new forums, as it will be a fresh install on new software and i dont want any of the rubbsih from this forum clogging and slowing the new database up (this forum was imported twice before so has old unused data with it)<br />
<br />
I will be importing the member database, so you will not have to re-register<br />
<br />
If you have any ideas or features you woul like to see on the website or forums please let me know and i will do my best to include them.<br />
<br />
Thanks for reading<br />
<br />
Mark]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sever bonus]]></title>
			<link>http://forums.redshadows.eu/showthread.php?tid=5508</link>
			<pubDate>Thu, 29 Jan 2009 15:33:20 +0000</pubDate>
			<guid isPermaLink="false">http://forums.redshadows.eu/showthread.php?tid=5508</guid>
			<description><![CDATA[Yay as of last night (28th Jan) order now get a 20% bonus :yipi:<br />
I might actually now be able to reach lvl 40]]></description>
			<content:encoded><![CDATA[Yay as of last night (28th Jan) order now get a 20% bonus :yipi:<br />
I might actually now be able to reach lvl 40]]></content:encoded>
		</item>
	</channel>
</rss>
